![]() Even so, it's a far cry from the likes of Skyrim or Lordran. To be fair, Monolith didn't have much to work with to begin with, given what Mordor is like according to Tolkien's fiction, and they do make an effort to spice things up in the second half of the game. It mostly consists of fairly bleak open plains dotted with samey looking ruins and unnaturally square cliff-faces. In a rare inversion of the usual situation, although Shadow of Mordor's world is huge fun to play with, it isn't particularly interesting aesthetically. There are a few other flaws which ought to be discussed. It's a long way from terrible, but there have been multiple occasions where Talion has accidentally jumped into a campfire surrounded by uruks, or refused to climb onto a wall in order to evade detection. ![]() The only facet of Talion's skill-set which doesn't work as well as it could is the climbing, which is reminiscent of the original Assassin's Creed in terms of being somewhat unpredictable. The uruks have sensible lines of sight, their awareness clearly indicated by icons above their heads, and Talion's stealth takedowns are just as satisfying as his combat moves. In addition to the sword, Talion has access to a spectral bow and arrow, which thanks to the slow-motion ability it comes tied to, is a great way to even the numbers of particularly large fights.Ī stealthy approach is also perfectly viable. Shadow of Mordor's facsimile of Arkham Asylum's melee combat is extremely strong, bolstered by complex, carefully blended animations, a superb camera, and some truly spectacular (and exceptionally grisly) combat finishers. Alastair Duncan Wraith (Mass Effect series, Uncharted 3: Drake’s Deception) Laura Bailey Loreth (Halo 4, Batman: Arkham Origins, The Last of Us) Liam O’Brien Gollum (Infamous: Second Son, Grand Theft Auto V, The Last of Us) Also announced today was that Garry Schyman would be composing the music for the game. The various combat systems are equally well designed. Easily the best writing is found with the the uruks themselves, who are by turns, witty, stupid, insane, conniving, bullish, ingratiating, and above all wickedly provocative with their sneering jibes and putdowns. Talion's balancing act on the precipice between light and darkness is compelling, made more so by his clashing of heads with his ghostly companion. To begin with, the writing and voice-acting are fantastic. It's important to point out that even if we disregarded the Nemesis system entirely, Shadow of Mordor remains an exceptionally well made (if far less interesting) game.
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